SELFIE to start for H2k-Gaming in Week 5

Thumbnail image courtesy of Riot Games

Marcin "SELFIE" Wolski will start at Mid lane for H2k-Gaming in their Week 5 European LCS games, according to a tweet from H2K's support, Oskar "VandeR" Bogdan, on Wednesday.

The team's jungler, Marcin "Jankos" Jankowski, later confirmed the news to theScore eSports.

SELFIE has been H2K's starting mid laner since Yoo "Ryu" Sang-ook's visa issues prevented him from playing in Week 3. Across the four games he's played, SELFIE has picked up a 4.40 KDA, with a perfect win rate. SELFIE is on loan from Echo Fox, a team in the North American LCS.

H2K is currently 7-1 in the EU LCS, tied for first place with G2 Esports. They are set to play against G2 Esports and Unicorns of Love in Week 5.

Daniel Rosen is a news editor for theScore eSports. He needs some points from Odoamne this week. You can follow him on Twitter.

H2K's Jankos: 'We still don't have the perfect communication you need in LCS'

by 1d ago
Thumbnail image courtesy of Worlds / lolesports flickr

Marcin "Jankos" Jankowski used his post-game interview to let people know that H2k-Gaming's opening series against Origen wasn't as smooth as it could have been due to the fact that the team is still working on their communication.

To exemplify the communication issues that were being worked on, he talked vividly about the Baron steal conducted by Origen in Game 2 which stalled out the game and gave Origen a fighting chance. "We knew I had no smite, but I still wanted to try and burst," he stated. "We still don't have the perfect communication you need in LCS."

Jankos then took his attention to the next series of theirs, versus Splyce. In his praise of Splyce was also a declaration that the current state of H2K may allow them to take a game, and potentially the series if Splyce is not careful.

In H2K's series against Origen, Jankos played Kha'zix in Game 1, garnering a 5/2/5 scoreline. In Game 2, he played Nocturne and dove into the victory with a 6/4/7 scoreline.

Gabriel Zoltan-Johan is a News Editor at theScore esports and the head analyst for the University of Toronto League of Legends team. His (public) musings can be found on his Twitter.

Odoamne: 'Being the backbone of the team is a thing that motivates me a lot'

Thumbnail image courtesy of Worlds / lolesports flickr

Andrei "Odoamne" Pascu has seen H2k-Gaming's run as a team from the beginning. In 2014, he helped H2K earn its place in the EU LCS and has been a central part of the team ever since. In an interview with Team Dignitas' Esterien, Odoamne spoke of the state of H2K and his personal role on the new roster.

"I don't have this sort of ego or vision of myself being superior to others in or out of the game just because of the fact that I've been here longer than them," Odoamne said.

"I don't feel like I have more responsibilities, but being the backbone of the team is a thing that motivates me a lot. The sort of consistency I have is something I take pride in and is the main thing I'm looking forward to keep displaying."

Odoamne saw a clear difference between H2K's Season 5 roster and their roster in Season 6. "I think Season 5's H2K was more of a rookie team," he said. "Most of us were just playing in the LCS for the first time, so we didn't have high expectations of performing really well." When it came to Season 6, though, the team expected more from themselves.

"Season 6's H2K was a far more serious team with superior players than the previous version of H2K, and our goal was to win everything we could."

After disappointing spring and summer splits in the eyes of Odoamne — despite relatively strong results — and a series of internal issues leading up to the 2016 World Championship, H2K went through a major roster overhaul. AD carry Konstantinos-Napoleon "FORG1VEN" Tzortziou and mid laner Yoo "Ryu" Sang-ook left the team alongside alternate AD carry Aleš "Freeze" Kněžínek, and support Oskar "VandeR" Bogdan moved to a substitute role.

"After Worlds ended I wanted to keep playing at the highest level and I wanted to achieve even more than I did the previous years," Odoamne said. "I was open to any offers, not necessarily looking to stay with H2K, but in the end I decided to stay in H2K."

Heading into 2017, H2K is fielding three new players after re-signing jungler Marcin "Jankos" Jankowski alongside Odoamne in November. Korean duo Sin "Nuclear" Jeong-hyeon and Choi "Chei" Sun-ho will be taking over bottom lane, with Fabian "Febiven" Diepstraten returning to mid lane — he last played with the team in January 2015, a nearly two-year absence.

"It should be an interesting year for H2K," said Odoamne, "I'm pretty confident that we can match what we did in the previous years with H2K."

Kristine "Vaalia" Hutter is a news editor for theScore esports. You can find her on Twitter.

Misfits' Alphari: '[Flaxxish] didn't really pull out anything that made me not confident'

by 12h ago
Thumbnail image courtesy of lolesports / Riot Games

Misfits had to overcome some stage jitters in their first LCS series against Giants Gaming, they said in their post-game interview. Not only that, but the nerves came from a couple of the more experienced members of the team.

Tristan "PowerOfEvil" Schrage explained how he and Lee "KaKAO" Byung-kwon were nervous as they went on stage to play with their new teammates. "It was the first time won stage with me and KaKAO, like we were playing too scared in the first game... We just started Baron and we were like, 'Oh, how do we engage now?' It was just a little bit like first game, first time in LCS in a long time."

Barney "Alphari" Morris, when asked about the weird Illaoi pick seen by Olof "Flaxxish" Medin in Game 1 of the series, noted that "[Flaxxish] didn't really pull out anything else that made me not confident," and was worried about the lack of strong blind picks in the top lane.

IgNar was the player of the series in Misfits' 2-1 series victory, going 1/2/26 and having 69 percent Kill Participation over three games.

Gabriel Zoltan-Johan is a News Editor at theScore esports and the head analyst for the University of Toronto League of Legends team. His (public) musings can be found on his Twitter.

Pulse leaves EU LCS, joins LPL 3d ago

In a Facebook post on Tuesday, Richard "Pulse" Kam announced that he would be departing EU LCS to cast the LPL from Riot's Oceania office.

"When people see me on screen, the automatic reaction is negative," Pulse stated on Facebook, "and regardless of whether that’s justified or not, that sentiment won’t change if viewers insta-mute the stream or have already decided that anything I say will be garbage.

"This is a big step for me and my career and at the end of the day it’s to provide more and better entertainment to the fans and audiences that watch the shows I’m on," said Pulse on what it means to be a caster.

He will be joining the LPL effective immediately, casting the first matches of the LPL season on Jan. 19.

"Consider this my training arc. Every half decent anime protag has to go through one and 2017 will be mine."

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ESPN Survey: Average NA LCS player salary approximately $105K, EU salary $81K

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An anonymous survey by ESPN of of 33 LCS players from Europe and North America released Friday provided a rare glimpse into the state of salaries in both regions, along with further details on the life of a pro gamer.

The average salary of a North American LCS player is $105,385, according to the survey, while the European average is $80,816.

Riot's 2017 NA LCS rules state that the minimum player compensation is $12,500 per split per starting player and coach with a stipend for substitutes. Their goal in implementing LCS salaries was to ensure that players could live comfortably without fully relying on tournament earnings. The EU LCS rules have yet to be released.

LCS players also gave unique insight into the life of a professional League player. All players stated at least one of their parents approved of their career choice. 27 percent of players believed their parents fully backed their career, while 61 percent admitted that their parents did not initially approve but have since come around.

The time needed to compete in the LCS seems to strain relationships, according to the survey. Only 33 percent of players responded that they were in a relationship.

Another question brought validation to this opinion — the longest play session by a player was 80 hours, with the average longest play time in one sitting reaching 21 hours.

The survey also found that 27 percent of players admitted they know of players who take amphetamines or Ritalin to stay sharp for competitions, with 21 percent acknowledging they've seen at least one player compete while high or inebriated. In addition, 24 percent of players have been injured as a direct result of gaming.

Kristine "Vaalia" Hutter is a news editor for theScore esports. You can find her on Twitter.

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