The necessary play: Comparing H2K's FORG1VEN and Origen's Zven


"He will do the necessary things — the necessary plays — in order to win a game. He will flash in with 0 HP, he doesn't give a f*** if he will die. He will build the right items. He will move correctly into the map. He will try."

—Konstantinos “FORG1VEN” Tzortziou-Napoleon on what he values in players and, in particular, Tristan “PowerOfEvil” Schrage, Summoning Insight Episode 41

On Friday, H2k-Gaming and Origen will play against each other for the second time in the 2016 regular season. Before the start of the season, this would have seemed like an exciting match with both H2K and Origen projected to top the European League of Legends Championship Series standings. With Origen’s recent performances, in particular their struggles with the draft and in-game coordination, few dare to predict anything outside of an H2K victory.

One thing this matchup has going for it — it’s still a clash between the two best AD carries in the EU LCS.

An unlikely rivalry

Unable to play for Fnatic due to age restrictions in 2013, Martin “Rekkles” Larsson went on loan to Copenhagen Wolves during their small rampage as a Challenger team in minor events. One of the region's most promising AD carry prospects, Rekkles joined Fnatic at the end of the year once he turned 17. Many expected Copenhagen Wolves to crumble without the young carry and jungler Ilyas “Shook” Hartsema, who left at around the same time to join Alliance.

The Copenhagen Wolves made their debut at the 2013 Intel Extreme Masters Cologne Amateur tournament with two relative rookies, Maurice “Amazing” Stückenschneider and Greek AD carry Konstantinos “FORG1VEN” Tzortziou-Napoleon. The Wolves flattened the Ninjas in Pyjamas — a team that featured three members from the World Championship qualifying Lemondogs — in the finals. FORG1VEN finished with a 21 KDA (the only KDA in the amateur tournament above 10) on three games as Lucian and one as Caitlyn.

If nothing else, the Copenhagen Wolves gave European audiences their first major taste of FORG1VEN. From the beginning, he favored lane dominant champions, sported high CS numbers, and a few dared to call him a direct upgrade over Rekkles.

Shortly after, FORG1VEN became a well-defined personality in the European League of Legends Championship Series. He rarely avoided expressing his opinion on a particular subject matter or discontent with a team environment. Since his debut, FORG1VEN has played for a different team every split he's participated in while facing champion bans, public conflict, and a temporary suspension for “toxicity” in solo queue.

With FORG1VEN, what you see is often what you get, but when teams weigh the pros and cons, he always seems to find his way back into the competitive scene. There’s usually at least one team willing to accept the possibility that FORG1VEN’s demanding attitude will create unrest for the sake of, not only his prodigious talent, but the dedication and focus that has apparently driven him to be listed next to some of the best Korean and Chinese AD carries in the world despite rarely having had the opportunity to play against them on the international stage.

By contrast, that’s an opportunity that Jesper "Zven" Svenningsen hasn’t lacked. Rather than talented AD carries, Europe has a much more storied history of fathering world class mid laners, and when one of their most storied, Enrique “xPeke” Cedeno Martinez, made the decision to raise a new team from Challenger, they elected to do so with only one rookie.

Rekkles returns to the story, but again not as one of its stars. As one of xPeke and Paul “sOAZ” Boyer's previous teammates, Rekkles recommended that they sign Zven (then known as Niels). As a result, initial comparisons were made between Zven and Rekkles, but over time they would prove unwarranted due to the fact that Origen devoted much more jungle pressure and resources to their bottom lane.

The star solo laners played more utility and wave clear roles as bottom lane and jungle became Origen's primary focus. High dragon control rates showed Origen’s willingness to focus on skirmishes with their bottom lane and jungler, giving Zven an opportunity to stand out. He relished in it, and used the limelight to become known for his teamfight positioning and his world-class Kalista play.

Unlike FORG1VEN, Zven’s LCS debut placed him on a team with a more defined sense of unity that seemed to improve over time. “I had a really good team,” Zven said when asked how he managed to become so successful in his rookie split.

On his lack of jitters at the World Championship, he added, “I had an entire Challenger Split and nine months of LCS to be bad, haha! I think personally that I didn't play so well in LCS until the final against Fnatic and then the gauntlet. From there on, I think I played really good in almost every match at Worlds and IEM.”

Most would agree. The 2015 World Championship Group Stage accelerated the advancement of Zven’s form when Origen’s superior cohesiveness allowed him to perform against the likes of Gu “imp” Seungbin, who was touted as the world's best AD carry going into the tournament.

In the current split, Zven leads the league in percentage of team damage dealt to champions at 35.6 percent and percentage of team gold at 27.7 percent. Despite Origen's rough start to 2016, they manage to consolidate around Zven to give them a sense of direction.

Even though FORG1VEN compared Zven's style to Rekkles and despite Origen failing to break the Top 5 in the EU LCS standings, there’s an argument to be made for Zven being the best individual AD carry in the league.

With both players exhibiting drastically different styles of play, it may genuinely come down to preference.

An unFORG1Ving sense for pressure

On multiple occasions, FORG1VEN has made it clear that he values players based on their laning phase. On his most recent Summing Insight episode, he attributed the sentiment “You judge an opponent based on the lane phase” to Yiliang “Doublelift” Peng, but stated that he agreed with it. Throughout his career, FORG1VEN has favored champions that lane well like Caitlyn, Lucian, Graves, and more recently, Corki.

While Zven deals the highest percentage of team damage to champions, FORG1VEN leads the CS@10 ranking among EU LCS AD carries and only trails behind Lucas “Cabochard” Simon-Meslet’s. A lot of this comes down to H2K’s lane swapping proficiency which allows FORG1VEN to benefit from the freeze and push of creeps more than many other AD carries, but CS advantages in 2v2s have also consistently characterized his pro career.

Outside the laning phase, FORG1VEN specializes in aggressive teamfight positioning and occasionally will double as his own initiator. FORG1VEN seems to favor Corki for his use of The Package ability to knock aside targets,and quickly burst down squishy enemies. In the past, many of his most picked champions have shared these characteristics to some extent. The upfront burst damage from champions like Corki and Lucian allow FORG1VEN to take more risks. As long as his reflexes allow him to escape quickly, or in so far as he can account for the crowd control on the enemy team, FORG1VEN takes advantage of champions that can toe the front line and burst down targets before escaping.

Yet, in FORG1VEN's own words, H2K "don't play solo queue."

As H2K have perfected their style, the team has relied less and less on FORG1VEN to do the majority of their damage. FORG1VEN went from dishing out 55.8 percent of team damage dealt and participating in 100 percent of his team's kills in their first game to 58.3 percent kill participation and 25 percent of team damage dealt in their last game against G2. H2K are in the bottom four for average combined kills per minute, which means FORG1VEN is often shuffled into side lanes to push turrets and farm.

While there's no shame in having a developed sense of team macro-strategy, this game approach minimizes opportunities for FORG1VEN's individual strengths to make an appearance. In fact, in part as a result of H2K drafting fewer champions designed to peel for FORG1VEN, there will be instances where H2K's poke and siege composition unravels, and FORG1VEN is left as the obvious target in a forced fight. This makes him look more at fault than he would be otherwise for an H2K "throw" if it seems he's been caught out of position in a team composition not designed to benefit him.

FORG1VEN Kill Participation and Team Damage Percentage over time per game

Far from a simple decline in damage dealt to champions over time, however, FORG1VEN has shown a difference in average percentage of damage dealt depending on the champion he picks. Fifty percent of FORG1VEN's games this split have been on Corki, and he has dealt, on average, 38 percent of team damage as the yordle pilot, but only 27 percent of team damage in their other five games. As a result of Corki's early power spike, this has also lead to a -.39 correlation between percentage of team damage dealt and game time for FORG1VEN in H2K's games.

As a player, FORG1VEN has thrived in situations where he's given the resources to take a lead. It seems as if we've seen that FORG1VEN less and less this split. H2K's fixation on out-rotating the opponent occasionally causes them to collapse when they're forced into a fight.

Perhaps the return of Yoo "Ryu" Sangook can improve H2K's teamfight coordination in addition to their more questionable Baron calls. Until then, the result looks more like FORG1VEN hasn't been able to be the same player he's always claimed to value. As H2K are winning, it's unlikely that he minds, but if H2K ever have a gap in their vision and find themselves caught, eyes fall to FORG1VEN, whose self-sufficiency and game impact has always been his strength. The undeveloped team fighting side of H2K may deserve a second look on the way to the European playoffs in Round 2, especially following a loss in a Baron fight against G2 Esports.

Doing more with the same

Zven has been less outspoken than FORG1VEN in his short career and, as such, the public has less of a sense for what he values in an individual player. Yet following Week 3, Zven made a comment that rings true of his development so far.

"Once I get to the point where I'm actually playing Lucian with Lulu, then I feel like I'm playing really good. I do more with this than some other people do," he said.

In moving from FORG1VEN to Zven, one becomes familiar with a very different kind of AD carry. Rather than relying on himself to initiate and enter a fight or burst down his target before they can turn a situation, Zven plays patiently, and he relies a lot more on his teammates providing utility and gold resources to be effective — but this is where he begins to set himself apart from the Rekkleses of the EU LCS. Zven seems capable of doing more with what he's given than other AD carries that have taken center stage for their teams.

Much of this comes from Origen's alternate approach. Rather than focus on avoiding fights, they sit in the Top 3 for combined kills per minute. Within this setting, Zven's kill participation has yet to fall below 50 percent. Lulu has become known as a formidable power pick for Origen, not because of PowerOfEvil's proficiency with the champion, but because of Zven's ability to use the peel and resources Lulu provides to turn Lucian into a hyper carry.

Origen still hold the highest dragon secure rate in the EU LCS, but this comes more from wanting to force fights with their bottom lane than actually placing value on objectives. They don't always find these fights, but old habits die hard, and Origen are falling back on something that always used to work for them.

Zven leads the league in percentage of team damage dealt and percentage of team gold earned. He's also completely avoided playing Corki so far this split, preferring champions with later power spikes like Lucian (in conjunction with Lulu) and Ezreal. Perhaps the best comparison between FORG1VEN and Zven comes through when one examines how they choose to build their Ezreals. Zven prefers to build the now-standard blue build that allows for kiting, while FORG1VEN rushed Trinity Force in the only Ezreal game he's played so far this split for the burst damage it provides.

FORG1VEN's signature Lucian has become Zven's most played champion this split with his own Kalista perpetually held out of his reach. While FORG1VEN seems to use Lucian as a front-liner, relying on his gap close as more of an escape mechanism after unleashing his cooldowns up front, Zven waits patiently for an opportunity to enter a fight. When cooldowns are burned on his front line, he'll use Relentless Pursuit to find the right opening and damage his opponent.

As with FORG1VEN, Zven's personality can be seen in his play. He isn't as outwardly vocal, but he's unexpected and at times difficult to read. Zven is in and out before the enemy team has time to react.

While FORG1VEN has taken more of a back seat for the sake of his team's fight-avoidance strategy this year, Zven has become increasingly central to Origen. Origen put pressure on Zven, hoping for a sense of unity while their communication struggles. This means slightly more Malphite and Tahm Kench picks for sOAZ than Andrei "Odoamne" Pascu. It also means more focus on laning for Alfonso "mithy" Aguirre Rodriguez.

So far, this system hasn't been perfect for Origen. A team that focuses on late game teamfights continues to make communication mistakes around the Baron pit. Even so, it does a lot to bring out Zven's strengths as an individual player. Unlike FORG1VEN, Zven shows an increased correlation in percentage of team damage dealt with game time (.60). Zven has also boasted a solid CS lead at ten minutes with more focus on his lane (8.2). He plays more aggressively in lane, as he is in a position where he's forced to get a lead, where he's forced to make that lead count and make the necessary play.

Perhaps if H2K's current style didn't de-emphasize some of FORG1VEN's strengths and Origen had a better grasp of coordination, we wouldn't even be in a position to make a comparison between FORG1VEN and Zven. A team of strong talents built around facilitating FORG1VEN might be better than team built around facilitating Zven — or a team with Origen all communicating perfectly and enhancing their current style could buck the trend of the meta, as they did at the World Championship, enough to contest H2K Gaming.

Zven's performance has been the rock to which the current iteration of Origen cling. FORG1VEN's ability to remove himself more and more from center stage and focus almost soleley on chipping down turrets is, in a strange way, nearly as fundamental to H2K's success.

So for now, the debate is open. Both FORG1VEN and Zven are making the necessary plays to make H2K and Origen win as many games as possible. For now, that's enough of a reason to watch H2K take on Origen this weekend.

Kelsey Moser is a staff writer for theScore eSports. You can follow her on Twitter.


Live or die by Jankos

by 5d ago

During the 2016 European League of Legends Championship Series Spring Split's third place match, H2k-Gaming locked in Kindred as their first pick in two games which resulted in losses. Pundits quickly criticized Marcin “Jankos” Jankowski for his untimely ultimates that cost his team in skirmishes. In Game 3 specifically, commentators hesitated to outright condemn the pick, but the notion that the series could end in a sweep for Fnatic grew more pronounced.

Yet within four minutes and 30 seconds of Game 3, Jankos had secured first blood by countering Fnatic’s invade and finally managed to unlock the pick's early game power. Jankos immediately transitioned to the Rift Herald, and his continued proactive play compensated for lackluster team fighting that started H2K on what could have ended in a reverse sweep.

During H2K’s playoffs run, a lot of criticism flocked to jungle and support duo Jankos and Oskar "VandeR" Bogdan and their poor execution in teamfights. Yet at the conclusion of the spring split, both remained on the team while AD carry Konstantinos "FORG1VEN" Tzortziou-Napoleon found himself replaced.

Over the course of last spring's regular season, Jankos averaged similar gank rates, fewer camp clears, and less average wards in the first 10 minutes of every game than his opponents and a lot of this came down to him camping lanes and looking for ganks over exerting pressure on the map. He also put a great deal more emphasis on clearing wards, picking up sweeping lens and buying pink wards earlier than his opposition on more frequent backs.

During the time when Marcin “Selfie” Wolski played mid lane for H2K, Jankos spent most of his time in the mid lane applying pressure. When mid laner Yoo "Ryu" Sangook returned to the team, pressure shifted drastically to the duo lane. Jankos looked for gank opportunities he didn’t execute in FORG1VEN’s lane and hoped that that focus would help FORG1VEN get ahead and threaten side waves in tower push strategies.

This is no longer H2K, and this is no longer the Jankos we once knew.

The mantra “live or die by Jankos” has become a humorous one-liner in the EU LCS, based on the fact that Jankos, for better or worse, has been involved in multiple First Bloods — he either secures first blood for his team or dies trying. At the moment, Jankos has the highest kill participation of any jungler in the EU LCS at 81.2 percent and is among the top three junglers for percentage of team damage dealt (above the likes of Lee “Spirit” Dayoon and Kim “Trick” Gangyun who typically prioritize damage dealing picks), but also has the highest percentage of his team’s deaths at 24 percent.

Statistics support the adage “Live and die by Jankos,” but ultimately that’s a surface level basis to say that H2K's success or failure hinges on Jankos’ play. Jankos constantly looks for opportunities in H2K’s early game, as he has in the past, to snowball their game in their favor based on a catch. As H2K have gravitated more and more to a pick-oriented style, some of the champions most famously associated with Jankos (like Lee Sin and Elise) have become favorite choices in draft.

He’s undefeated on both picks, with losses on every other champion except Kindred, which he has only played once heading into Week 4.

Both this style of play and the shift of H2K’s focus give Jankos considerably more agency. In H2K’s first series, the team chose Nidalee, a pick that at the time seemed to be an unrivaled jungle choice. Despite this, Jankos had relatively low early pressure and focused on farming while Swain took over the game for Team ROCCAT.

In response, rather than banning Swain, H2K both gave up him and Nidalee in Game 2, responding with a much more early game focused composition with a first rotation Ekko and Lucian. Lee Sin came out in their next rotation, as a very proactive jungle choice. Game 2 became a race against ROCCAT with Jankos as the main conductor.

Jankos visited all three of his lanes by the 10 minute mark, resulting in kills for him and assists for each of his teammates. He ended the 35 minute game with a 6/1/15 scoreline.

Immediately the difference between H2K when Jankos felt comfortable and H2K when Jankos seemed more out of his element became apparent. The rest of the season so far has followed Jankos’ ups and downs as H2K’s center of attention.

Previously Jankos has referred to Ryu as the brains of the team. Whether Ryu, Jankos, or someone else makes the call on which lanes the team should apply pressure to early, the addition of Aleš "Freeze" Kněžínek has created a more free-flowing H2K with less obvious decision-making that attempts to vary its style and main carry game-to-game. Jankos’ numbers support him as the only constant for the team, to both their benefit and detriment.

What some have referred to as H2K’s new experimental phase has a tinge of forcing to it. Jankos, desperate to make something happen on the map at times, occasionally makes himself easy to read. In H2K’s second game against G2 Esports last week, after G2 secured first blood against Freeze, Jankos traded by invading their blue buff. G2 had vision of this move, and Jankos then went to his own red buff to secure the team’s first double buffs.

During this game, Trick played Rek’Sai, who benefits less from the blue buff. Perhaps Jankos believed that Trick would rotate to H2K’s blue buff so he could get both buffs, but Trick instead rotated top to clear out wolves in his own blue buff quadrant. G2, as evidenced by the river ward they placed on the top side, also predicted Jankos would head to the top lane rather than rotating to his own blue buff as a result, especially since G2’s top laner, then on the bottom side of the map, had a level advantage on Andrei “Odoamne” Pascu. If G2 did initiate a contest on blue buff, it wouldn’t be worth it for Jankos either, as he already secured Trick’s blue buff.

It was easy to guess Jankos would head top, as G2’s Ezreal pick still needed time to scale against H2K’s Sivir. Despite Freeze dying early, H2K had an obvious window to get their duo lane back into the game, and Jankos took it. As Olaf, however, he walked over the ward placed by Alfonso “mithy” Aguirre Rodriguez in river, and Trick responded easily to the skirmish on the top side, setting H2K even further behind.

Since the 2015 EU LCS Spring Split, Jankos’ pressure has been tied to a specific lane to some degree. Remigiusz "Overpow" Pusch’s stint as a top laner meant he over-extended and required near constant pressure from Jankos to avoid dying frequently. Following ROCCAT’s shift to a more stable top laner, Erlend "Nukeduck" Våtevik Holm received the lion’s share of jungle pressure from Jankos as the most impactful lane. 2016 H2K saw Jankos focus on Selfie or FORG1VEN.

When the top teams in the EU LCS playoffs used jungle and mid lane synergy to control the map, Ryu became an obvious target for ganks and H2K failed to adapt. More than their teamfighting, this created obvious disadvantages for them. As both Fnatic and G2 continue to grow based on their junglers farming heavily, invading, and searching for their opponent jungler, H2K seek a compromise based on Jankos’ own style.

H2K have started to evolve in a way that appears as if they’re playing around Jankos only because Jankos’ pathing shifts from game to game. He remains a heavy ganker with H2K, taking a much lower percentage of jungle farm (48.3 percent) than Fnatic (58 percent) or G2 (56.2 percent) and a slightly lower percentage of team gold (mostly secured through kills).

Finally given more freedom in his jungle, Jankos still props up his lanes, but the lane he focuses on changes from game to game. In some ways, this is a more challenging style to execute than having the team follow his initiative in jungle invades and play around him the same way Fnatic or G2 tend to play around their junglers. Every player on H2K needs to feel comfortable playing both a low farm and a carry role. Communication structure will also fluctuate from game-to-game, as both VandeR and Freeze have mentioned that Freeze becomes more vocal in calls when he’s ahead in particular.

When FORG1VEN left the team, Coach Neil "PR0LLY" Hammad said, "There’s a lot of new things we can try now with Freeze, so we spent the last week and a half kind of experimenting with things that we weren’t able to do with our last roster."

At the moment, H2K look as if they’re still trying to decide on a style of play. Their compositions vary, and they rotate their main carry from game-to-game. Jankos grasps at straws, trying to force things to happen across the map, resulting in H2K’s quick success or failure, giving them the second shortest game time in the league at 34.5 minutes.

Except that this is H2K’s style now. They aren’t trying to decide on a new one, they’re hammering out the edges and trying to make this one work. Jankos is their main carry in that his pathing dictates H2K’s carry each game. Where he and VandeR choose to place wards determines the team’s objective priority.

Moving in this direction is risky. Because of the challenge it poses, H2K could spend the entire season looking awkward and appearing to force things that may or may not work. A lot will depend on the team's ability to maximize their creativity and coordination to remain unpredictable, even if the composition and the flow of the game dictates a very obvious course of action, H2K need to find ways to keep ganking bottom lane (or top, or mid, or invading) feeling polished without ganking bottom lane every game.

A lot of this new style depends not just on H2K's ability to function as a team, but Jankos' own peculiarities, which haven't always been reliable. Yet Jankos has risen to the occasion under high pressure situations in the past.

In the end, H2K may decide it’s not worth it. They may eventually fall into a pattern of playing to a particular side of the map or working around Jankos to invade the enemy jungle more often, as has become the trend for Europe’s other two top teams at the moment. Until then, “live or die by Jankos” isn’t just something they’re doing to get by, it isn’t just a joke thrown around on the broadcast to pass the time.

This is H2k-Gaming. Welcome to the summer split.

Statistics from and

Kelsey Moser is a staff writer for theScore esports. You can follow her on Twitter for occasional EU LCS rants.


Highlight: Vitality pull off the miracle hold, twice

by 3d ago

This was insane.

Team Vitality felt plenty of pressure in their second game against G2 Esports, when G2 decided to push deep and end the game. But as Vitality's towers fell, they managed to pull it together and save their Nexus with a fraction of its health remaining.

But Vitality couldn't capitalize on their defense, as G2 came back with their entire team not even three minutes later. As all of G2 converged on the Nexus, Vitality pulled off the impossible to wipe G2 and hold a second time.

Vitality would go on to win the game, in what is easily the greatest hold in the EU LCS in the 2016 Summer Split.

Preston Dozsa is a news editor for theScore esports. You can follow him on Twitter.


The search for consistency: EU LCS Week 4 Staff Picks

theScore esports Staff 5d ago

theScore esports' League of Legends experts have tapped into their inner oracle for the third week of the European LCS Summer Split and offer up predictions for each of the games.

2016 EU LCS Summer Season Records: Kelsey Moser (12-18), Emily Rand (14-16), Tim Sevenhuysen (16-14)

S04 vs. G2 G2 G2 G2
SPY vs. H2K H2K H2K H2K
GIA vs. S04 S04 Split S04
VIT vs. G2 G2 G2 G2
H2K vs. UoL H2K H2K H2K
SPY vs. OG Split Split SPY

G2 Esports vs. Schalke04 Esports

Emily Rand: Schalke have had a rough two weeks and things don't get any easier with first-place G2 Esports as their first match this week. Their best hope is to split the set, but I think G2 takes this 2-0. G2

Kelsey Moser: G2 have reverted fervently to their invasion-based style. With Expect performing better in the Teleport role this week, it seems unlikely that the lagging Schalke can take a game. If all else fails, G2 can simply brute force, and Schalke haven't demonstrated strategic play strong enough to outwit them. G2

Tim Sevenhuysen: Schalke 04 has, overall, been a pleasant surprise so far. But they’re up against the clear frontrunners of the EU LCS. G2 has a talent advantage in every role. I don’t expect this to be very close. G2

Team Vitality vs. Giants Gaming

Emily Rand: Both of these teams have looked incredibly raw and disorganized at times, so I'm anticipating a split despite the fact that Giants have yet to tie a series, either sweeping or getting swept depending on their opponent. Following their surprising upset against Origen, a sweep isn't out of the realm of possibility — especially with the way mid laner Night has been playing — and if any team does sweep, I'd actually give the edge to Giants over Vitality. Nonetheless, predicting a tie. SPLIT

Kelsey Moser: Despite Giants showing an uptick, primarily propelled by NighT, they still have a lot of work to do to get the roster to look like a team. Though Team Vitality have struggled, especially around their AD carry, they can at least execute a plan, and you can see their thought process in game. Vitality are more favored here. VITALITY

Tim Sevenhuysen: Vitality should be a better team than what we’ve seen from them so far. Their match vs. Giants is an opportunity to build some positive momentum, and they need to start by establishing some simple, clear win conditions and playing around them. Giants can certainly win, especially if they get an on-day from Night, but I see Vitality turning a corner in this match. VITALITY

Splyce vs. H2K-Gaming

Emily Rand: H2K are hardly infallible, and have more ties than their closest adversaries in the standings, but have yet to be swept by anyone, taking a game off of first-place G2 last week. They should be able to get the 2-0 over Splyce. H2K

Kelsey Moser: Splyce have improved, but last week also exposed limitations for the roster. They rely a lot on getting their bottom lane in a comfortable position, which is something that H2K can pressure. Given H2K's overall superior well-roundedness and ability to rotate to objectives, they should be able to take the series. H2K

Tim Sevenhuysen: Splyce can win games when they reach the mid game on relatively even terms, but H2K has strong early-game macro and should be able to starve Splyce out before they come online. H2K


Origen appoints new CEO

by 6d ago

Origen have appointed Javier Zafra de Jáudenes as CEO of the organization.

The post on Origen's website said that Origen "is focused on growing as an organisation and on increasing the strategic development of our team," and that Zafra will be taking care of "marketing, communication and business operations," among others.

Zafra said in the release that being part of Origen is "a dream come true," because the organization's values align so closely with his own.

"We have to keep working hard to regain the level that Origen has always had, but I am totally convinced that we will succeed and Origen will keep growing and consolidating itself as one of the best eSports companies internationally,” Zafra said.

Josh "Gauntlet" Bury is known is some circles as xBury. You can find him on Twitter.


sOAZ on the 80 minute epic against Fnatic and the obstacles in the search for a new ADC

by 16h ago

CS was had and records were set as Origen and Fnatic slugged it out in one of the longest games in League of Legends history, eventually leading to a nail-biting Origen win and a 1-1 series split on the first day of the EU LCS Summer Split's fourth week.

RELATED: Rekkles, Febiven break CS world record

Marcel "Dexter" Feldkamp caught up with Paul "sOAZ" Boyer after the epic match to break down the psychological effects of long competitive games and Origen's struggles in their search for a new AD carry.

For more video interviews and highlights, be sure to subscribe to theScore esports on YouTube.

related articles