Riot reveals Warwick rework


To start off season 7 with a bang and a woof, Riot Games has announced Patch 7.1 alongside a rework of one of the original staple champions of League of Legends, Warwick.

The Warwick rework comes as the champion stayed almost entirely the same since his inception in 2009 to go along with the alpha build release of the game. Prior to this announcement, Warwick had one of the longest untouched base kits, with champions such as Singed joining him.

His similarities to the recent Rengar rework are immediate and noticeable. Both of these bipedal animal hunters have mechanics involving long-range tracking and pouncing onto slightly suspecting enemies. They both also have AoE "roars" with different properties, with Rengar able to heal and have crowd control immunity, while Warwick. As well, both champions have easily accessible leaps through Rengar's passive and Warwick's Q.

Like his animal bro, Warwick looks to benefit from having durability in his build, in order to survive the initial engage and stay a nuisance through his usage of his dash and his crowd control. He also has an incredibly long range engage which can make laners feel very unsafe as they attempt to gain advantages in their lane and become more vulnerable as a result. In that sense, his jungle pressure feels similar to not only Rengar but Nocturne.

A summary of his skills are as follows:

  • Eternal Thirst (Passive): Warwick's basic attacks deal bonus magic damage. When he is below half health, his bonus damage also heals him for the same amount.
  • Jaws of the Beast (Q): Warwick does a slight lunge forward and deals damage. Holding down Q will cause Warwick to lock on to his enemy and appear behind them.
  • Blood Hunt (W): Warwick passively sees blood trails that lead to low health enemies and gains movement speed when running towards blood trails. When activated, all enemies give a blood trail regardless of health.
  • Primal Howl (E): Warwick gains damage reduction for a short period, then can release an area-of-effect fear around him.
  • Infinite Durress (R): Warwick leaps and suppresses the first champion he collides with; the leap range is based on his movement speed.

Gabriel Zoltan-Johan is a News Editor at theScore esports and the head analyst for the University of Toronto League of Legends team. His (public) musings can be found on his Twitter.

Patch 7.1 notes highlight a 'multi-patch plan of action,' Champion balance changes

Thumbnail image courtesy of Riot Games

If you like baseball, you're in for a treat. Patch 7.1 brings the nerf bat to "outlier" Champions like Camille and older faces like Poppy, while pitching damage increases to those AD carries needing the most love.

This patch is the first in a multi-patch series planned to tackle the largest issues facing the Rift. Riot used 7.1 to address the high-powered Champions often permabanned and the woefully weak sharp-shooters. Recently, there has been a high amount of concern voiced by the community over the future of AD carries and Riot is facing the music, starting with "making Lucian not an active detriment to your team's success."

Lucian, Kalista and Draven received substantial number-related buffs to bump their viability, along with the assassin Talon. Meanwhile, Camille, Poppy, Lee Sin and Kennen invoked the ire of the nerf bat. Karma, Ryze, Syndra and Shyvana also received some minor tweaks to numbers and ability effects.

Junglers have becoming more dominant in the Rift since the preseason early jungle changes. The hope was that the reduction in late game clear payouts would be enough to balance the early jungle power spikes — it was not entirely successful. The first clear on all camps has received a nerf in experience return, with all camps outside of the Raptors, which had a buff in experience gain, thereafter.

A slew of changes were thrown at the League client, improving the efficiency of the beta client for when the legacy client is removed. Alongside several bug fixes, many problems plaguing spectator mode, summoner icons and an issue causing the inability to edit Masteries in Champion Select have been addressed.

Finally, skins! The Chroma pack for Firecracker Jinx will be released at some point during this patch. Also waiting in the wings are the Warring Kingdoms skins for Azir, Garen and Vi and the futuristic Dreadnova Gangplank skin.

To view the changes hitting the Rift, check out Riot's official Patch 7.1 Notes!

M19 manager on the team's bootcamp and their goals for 2017

by 1d ago
Thumbnail image courtesy of Riot Games

M19 manager and assistant coach Konstantin "Ansva" Chanchikov talked about the team's recent bootcamp and what their plans are for 2017 in a video released by the team on Thursday.

"Recently we've got to bootcamp which is located in this manor house," Ansva said. "Condistions are fantastic, we didn't have such things in the past, we have multiple stages to work with, a lot of free space, everyone has place for himself. We have empty rooms, a home theater, multiple living rooms, everyone has his own bathroom, his own bedroom with the wardrobe, so it's really convenient."

M19, which acquired the roster and LoL Continental League spot of Albus NoX Luna earlier this month, is widely known for being the most successful CIS and Wildcard team in League history, placing 5th-8th at the 2016 World Championship. For Ansva, the trip to Worlds did not meet his expectations.

"Not so long ago we were in North America at the World Championship and to say the least, my expectations didn't really come close to reality," Ansva said. "To see how the foreign teams function, how Koreans treat the game, their discipline, I didn't really see that. Maybe there were a lot of mistakes made by coaching staffs, which helped us a lot to achieve that kind of success."

Though the reality was different from what he imagined, Ansva is determined to help lead M19 back to Worlds, though he acknowledged the amount of work that would be needed before that could happen.

"Coming into the new year, we want to at least repeat our success at the World Championship, even if we have a lot of stages before Worlds like spring and summer LCL splits, IWCI if they keep the same format, IWCQ," Ansva said. "We've yet to go to MSI, Intel Extreme Masters in Katowice, so we want to win more titles and to repeat our success at Worlds or even improve the result."

Preston Dozsa is a news editor for theScore esports whose journalism idol is Dino Ghiranze. You can follow him on Twitter.

2017 NA LCS Spring Finals to be held in Vancouver

by 3d ago
Thumbnail image courtesy of Jose Silva / theScore esports

Get your raincoats, the 2017 NA LCS spring finals will be taking place at the Pacific Coliseum in Vancouver, BC from April 22-23, according to an announcement on

The third place match will take place on Apr. 22, followed by the Grand Final on Apr. 23. Both matches will be best-of-five. All four teams will receive a hefty share of championship points with the first place team automatically qualifying for the Mid-Season Invitational.

The Vancouver event will be the second consecutive NA LCS finals held in Canada, following the summer finals in Toronto in August. The event was a roaring success, with a sold-out crowd filling 15,000 seats in the Air Canada Center.

Team SoloMid defeated Cloud9 3-1 in the August finals to claim a spot at the 2016 World Championship. Meanwhile, Immortals edged out Counter Logic Gaming 3-2 to take third place.

According to the announcement, tickets will go on sale in mid-February but an exact date wasn’t specified.

Sasha Erfanian is a news editor for theScore esports. Follow him on Twitter.

Shernfire deemed ineligible for 2 matches after account sharing 5d ago

Shern "Shernfire" Tai has been banned from the first two matches of the 2017 OPL Season after admitting to account sharing.

Riot were originally contacted by an OPL team looking to sign Shernfire as a substitute. In performing a routine check, Shernfire informed staff that he acquired an account on the Korean server through a friend, upon which he was subsequently penalized.

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