The most iconic scandals, bugs and broken updates in CS:GO history

theScore esports staff

Counter-Strike is a game with history. Scandalous, hilarious history.

From Fnatic Overpassing the competition with boosts, to the R8 Revolver's reign of terror, CS:GO has had some of the most memorable scandals, bugs and broken updates out there.

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New tool to let players practice on pro team training modules

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Thumbnail image courtesy of Valve

Renowned sports agency IMG has launched a new tool called Boomeo which lets users train on modules that were designed in conjunction with Cloud9, compLexity, Counter Logic Gaming, G2 Esports and SK Gaming.

With input from pros like Spencer "Hiko" Martin and Eric "Adren" Hoag will feature traditional modes like Retakes and Deathmatch as well as a new 1v1 mode called Duels, similar to Arenas.

“While playing Duels, many of the players gave us feedback and ideas that we implemented. Only with their help did we get it to where it is today, and we have a long feature list of updates to continue with as well,” Boomeo creator Simon Abitbol told theScore esports in a statement.

“The players had a huge role in developing the content they produced. They definitely helped define what they would teach, and how. We’re very lucky to have partnered with teams and players that care so much about the community.”

According to a press release, Boomeo will see continuous updates and new features such as in-depth statistics breakdowns and leaderboards as well even more specialized training tools. Abitbol says that while all game modes are currently PVP, there are plans to implements bots.

"The launch of Boomeo speaks to our continued investment in the esports industry and our focus on delivering premium and accessible content to consumers," IMG's Karen Brodkin said in a statement. "Boomeo is ahead of the curve with its innovative training functionality, and we are excited to develop the platform as a go-to for serious gamers and those looking for an easy entry point to esports."

Sasha Erfanian is a news editor for theScore esports. You can follow him on Twitter.

Sadokist on the future of CS:GO: 'You can’t keep running events of that scale and expecting it to grow'

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Thumbnail image courtesy of Adela Sznajder / DreamHack

The road to a stable CS:GO scene will be paved with exclusivity, says Matthew "Sadokist" Trivett.

One of the premier voices of Counter-Strike appeared on theScore esports Podcast Monday to talk about everything from the importance of crowds at LAN events, to what it’s like living CS:GO 24/7, 365 days a year.

When asked about the over-saturation of events in CS right now, Sado made one thing clear: there's simply too much CS right now.

“Leagues are just all over the place,” he said. “You’ve got ELEAGUE, you’ve got ESL, you’ve got ECS.” All told, there were a total of 214 premier LAN tournament days in 2016, with many top teams playing thousands of professional rounds and over 100 maps throughout the year.

“We get worn out at times, it’s not sustainable,” Sadokist told theScore esports.

“If you look at the way that it is right now, there’s definitely everyone during the boom wants their piece of the pie, but the problem is everyone is eating it too quickly and it’s going to be gone soon,” he said.

His comments echo those from Rogue CS:GO manager Hampus "Shaabi" Johansson, who also appeared on theScore esports Podcast.

And it’s not just the players and casters getting CS fatigue.

“Because there’s so much going on, you can’t keep running events of that scale and expecting it to grow, especially for advertisers looking at it and seeing empty arenas. Fans don’t want to go to that much stuff,” Sado said.

While the current tournament and league circuit may be hitting overkill territory, there may be a less chaotic future ahead.

“I think it’s going to stabilize at some way where exclusivity — there’s the buzzword — comes into it,” he said.

“And I hope that it’s not forced. I think that’s what people are scared of. If it’s forced exclusivity where someone manipulates the teams like PEA tried to do, or, you know, if WESA bullies them into playing for their leagues. Then that’s not conducive, that’s not what we want, that’s not what players want, that’s not what teams want, it’s not going to work.”

So what exactly does the future of competitive CS:GO look like?

“It’s pretty clear a tier one and tier two cut is going to happen where you’re seeing teams pick and choose events.”

Colin McNeil is a supervising editor for theScore esports. You can follow him on Twitter.

Next CS:GO Major to be hosted by PGL in Kraków, set for July 16-23

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Thumbnail image courtesy of PGL

Kraków, Poland will play host to the next Valve CS:GO Major, it was announced by tournament organizer PGL on Thursday.

The tournament will feature the usual $1 million prize pool. The group stage will take place on July 16-19, while the playoffs will be July 21-23 at the TAURON Arena Kraków.

The dates for the Minor Championships and the offline qualifier have also been revealed. All regional Minors will be hosted by PGL as well. Here are the dates:

  • Asia Minor - June 1-4
  • Americas Minor - June 8-11
  • CIS Minor - June 8-11
  • Europe Minor - June 15-18

The TAURON Arena has hosted events such as the 2016 EU LCS Summer Finals and the 2016 European Men's Handball Championship, as well as musicians like Black Sabbath, Foo Fighters and Green Day.

Eight of the 16 teams have already been confirmed as the Top 8 of the previous Major, the ELEAGUE Major 2017.

Here's what the Kraków Major 2017 team list looks like so far:

Krakow Major Legends
Astralis Virtus.pro Fnatic SK Gaming
Natus Vincere Gambit Esports North FaZe Clan

Dennis "Tarmanydyn" Gonzales is a news editor for theScore esports who enjoys whiskey, D&D and first-picking Abaddon Slardar Clinkz Medusa Oracle a P90 my Souvenir Negev Discipline Priest Pharah. You can follow him on Twitter.

Infographic: Inferno at IEM Katowice 2017 vs. 2016

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Thumbnail image courtesy of theScore esports

With the revamped Inferno recently added to the active map pool, theScore esports compared how teams performed on the map at IEM Katowice 2017 against how they did on the old version during IEM Katowice 2016.

In last year's tournament, the old Inferno was played nine times, making it the most popular map at the event, being played 21.74 percent of the time. Luminosity (the current SK Gaming squad) and tournament winners Fnatic both performed well on the map as Fnatic held a 4-1 record on it while Luminosity were 3-1 (their only losses were against each other). T-side was favored with a win percentage of 51.88 percent while CT won 48.12 percent of the time.

The new Inferno was played six times at IEM Katowice 2017 and was tied for third place in map popularity with Cobble, Mirage, Nuke and Overpass. Contrary to the map's previous iteration, CT-side was favored at Katowice with a win percentage of 53.76 percent while T-side had a 46.34 win percentage.

While 2017's champions, Astralis, were able to go 2-0 on Inferno this time around, SK and Fnatic both lost the only games on it they played. While Fnatic was highly dominant on old Inferno, they had the misfortune of facing off against Astralis in it. it's also possible they've yet to adapt to the new version, particularly considering the team's recent re-introduction of Jesper “JW” Wecksell and Robin “flusha” Rönnquist.

Sasha Erfanian is a news editor with theScore esports. Follow him on Twitter, it'll be great for his self-esteem.

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