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GODSENT's pronax on their up-and-down year: 'We have learned something from every loss'

by Dennis Gonzales Apr 12 2016
Thumbnail image courtesy of Adela Sznajder / DreamHack

Markus "pronax" Wallsten is the captain and co-owner of GODSENT, but he's probably better known as the ex-captain of Fnatic. Though some might see his new role as a downgrade, creating his own esports brand has been something pronax wanted for years.

pronax took the time out of his schedule to answer some questions from theScore esports, even going so far as to finish the interview after GODSENT's 11-16 loss to Natus Vincere. He spoke about his ambitions with GODSENT and his short-term goals at DreamHack Masters Malmö.

GODSENT will fight for their tournament lives on Day 2 of the tournament, facing off against G2 Esports on April 13 at 6:30 a.m. ET.

Since the roster stabilized — after Jonatan "Devilwalk" Lundberg left and Jonas "Lekr0" Olofsson joined — the team has found some success. You guys won Pantamera 2.0, you qualified DreamHack Masters and you came so close to the SL i-League Invitational. How do you feel the team is performing since forming earlier this year?

I am very happy with the lineup that we've found, but we still have some problems with the roles on certain maps. Some of us have had to switch positions from what we are used to on other teams, but we feel we are on the right track.

Even if we have lost some games, it felt "okay" to lose those games, because we have learned something from every loss so far. I'm happy with the direction we are going.

You've now formed your own organization, not unlike Astralis. According to HLTV’s story, you are the co-owner along with Toms Martin. Can you speak a bit about why you went this direction? How will it be different than other esports organizations?

Creating my own brand is something I have thought about doing for many years now, but it has not been possible or felt like the right time until now.

As to why we went this direction, it's because we believe we can pull it off. And when we do, the benefits will just be far greater than if we had joined another already established organization. And because we as players are also heavily involved in the organization, every player will have a lot more freedom when it comes to how to interact with their own fanbase and what type of content to release.

Rene "cajunb" Borg and the rest of the Astralis co. during IEM Season X World Championships Katowice. They made headlines when they left the Team SoloMid organization and formed a brand new organization, Astralis.

Can you tell us a bit about Toms Martin? What part does he play in the organization, other than being an investor?

Toms is the CEO of GODSENT; he is more of a business man with a passion for esports. He immediately understood what I was after — he has been trying to create an elite esports organization for a few years and was just waiting for the right chance.

After talking with him for some time, we discovered that we had a lot of things in common and had the same goals. With his financial backing and business experience, he was ready to jump in to make sure we entered through the main gate.

On the same note, will you have the same open approach as Astralis regarding player contracts and salaries?

We will have a fair and progressive contract where the player will have a chance to not only make sure that the organization grows, but also himself as his own brand. Examples for that would be personal sponsorships, which we are planning to implement for the players.

Let’s talk about DreamHack Masters Malmö. You were bootcamping right before the tournament — did you learn anything new?

It’s the first time we have had a bootcamp, and it has been going really well. A lot of big and small problems that we had with our gameplay initially, because we are a new team, got sorted out.

We have a lot of room for improvement, but the progress that has been made makes me believe that we have a bright future ahead. It’s all in our hands how fast that future will arrive.

What are your expectations overall at the tournament? How much of a factor is “home soil” to you?

Since the groups will be played in a studio the “home soil” won't be much of a factor I think. If we manage to get out of groups and go to the big stage, that will probably change as the Swedish fans are no joke!

What’s the setup for the team as far as you and Alexander “redl” Redl? Is he mainly an analyst or coach? Does he in-game lead?

It is different day by day, sometimes he is more coachy and sometimes more of an analyst. On a more serious note, he is very good at analyzing and writing down what other teams are doing well and then applying it to our own game.

So I would say that he leans more towards an analyst, but he helps out with whatever is needed.

What are your expectations for the future?

We hope this will be a good experience for us and our expectation is to make sure that our fans have GODSENT stickers at the next Major!

This article has been edited and condensed for clarity.

RELATED: Everything you need to know about DreamHack Masters Malmö

Dennis "Tarmanydyn" Gonzales is a news editor for theScore esports who enjoys whiskey, D&D and first-picking Abaddon Slardar Clinkz Medusa Oracle a P90 my Souvenir Negev. You can follow him on Twitter.

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