Returning to Dota 2: A Brief Guide to 7.00's Map

by theScore Staff Feb 17 2017
Thumbnail image courtesy of Valve

Dota 2 is a complex game that takes years of practice and trial and error to fully master. Experienced players have hours upon hours of play to rely upon, their efforts rewarded with a complete understanding of, among other things, how the map works.

Leave it to Valve to change that with the 7.00 update.

On top of a myriad of other changes, Valve has significantly changed the Dota 2 map, creating new jungles, pathways, camps and ward spots for players to memorize and navigate. The changes have taken some getting used to, and it makes the experience of learning to play Dota 2 not just daunting for newcomers, but for returning players as well.

While it will still take plenty of practice to learn the intricacies of the map, here are the big changes you need to be aware of if you're returning to Dota 2.

Roshan went on vacation and moved upstream

One of the biggest changes to the 7.00 map is the changing position of Roshan. Formerly located next to the bottom river rune spot, Roshan has migrated upstream to the top left of the river, with his pit being completely inside the river as opposed to jutting out of the wall in his previous location. In addition, the pit itself is smaller than it's earlier incarnation, making it more difficult to properly take and hold and making teams more susceptible to Slam.

With these changes, Roshan is much more difficult for the Radiant to push into and the Dire to access, as his location is now in a more neutral than his pre-7.00 hovel. Dire does gain some slight advantages elsewhere in the map though, as the absence of Roshan means that their safe lane tower and jungle will likely remain up for a longer period.

Shrines - A Valuable new tool

Shrines are a new building type in Dota 2, with both teams having five inside their base and one near each of the Radiant and Dire's Secret Shops and new Ancient Camp locations. They look like this:

Rather than just being decoration, Shrines have a unique ability on a five minute cooldown that can heal allies around it. When an allied hero right clicks it, a wide AOE healing spell is cast that regenerates HP and MP every second for five seconds, with the total healing value increasing with each minute. It's a dependable tool that your team can use to recover before or after a fight, but it is also vulnerable to enemy attacks once a Tier 3 tower dies.


Runes have now been divided into two different categories to make way for their location changes: Powerup Runes, such as Haste and Double Damage, and Bounty Runes.

Powerup Runes are much the same as before, spawning in one of the two river locations, though the Runes will only spawn at one river location at a time. For returning Dota players, not much changes in terms of these Runes.

Bounty Runes, on the other hand, have received a number of sizable changes. No longer spawning in the river, one Bounty Rune spawns in each of the four jungles once every two minutes. They also only restore two bottle charges now, compared to the three charges prior to 7.00.

Ancients and Neutrals

Alongside a new jungle comes new camps for players to harm. For both the Dire and Radiant, there is one new Ancient in their primary jungle alongside a medium camp for their secondary jungle.

Beyond that, the biggest change made to neutrals is their spawn timer, as they now spawn every odd minute after the initial 0:30 spawn time. Jungle control is more important now than ever before, as teams need to pressure the enemy jungle to secure an early game advantage and ruin the other team's farm.

Beyond that, minor adjustments have been made to the location of every creep camp, with the entire jungle terrain being adjusted accordingly.

Preston Dozsa is a news editor for theScore esports whose journalism idol is Dino Ghiranze. You can follow him on Twitter.