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Yin and Yang: an in-depth look at TiP's Rush and GV's Move

by theScore Staff Jul 12 2015
Thumbnail image courtesy of Riot Games

One loves to fight.

One loves to protect.

Rush and Move are both Korean, rookies to the North American professional scene, and are extremely good at League of Legends. Outside of those three things, that's where the similarities end between two of the elite junglers in the Western region.

Their ID's encapsulate their personalities in game. Rush, as his nickname suggest, will never back down from rushing in. His success and style of play revolve around his playmaking and carrying talents. It doesn't matter what the meta is or what jungle items are in flavor — he's going to brawl with you until one of you are dead.

When other junglers might shy away or present early kills to their other team members, Rush has no issues taking first blood and putting it upon himself to win through his daredevil attitude and mechanical prowess.

Move, well, moves. His first week in North America with Gravity wasn't a strong one. He was trying too much and trying to make huge plays without having the communication necessary to make the plays. Move was able to execute a few nicely timed ganks and start some successful team fights, but he also got Gravity into trouble by attempting to play like a confident carry instead of what he was: an inexperienced rookie on a team with language barriers.

Since those first two games, he's found his calling on Summoner's Rift. Move is the premiere vision jungler in North America, speeding across the map and plastering every inch of the terrain with vision while grabbing neutral monsters and cutting down the enemy's wards in the process.

With the communication of Gravity still not where they want, he doesn't need to be the star carry that makes amazing Lee Sin highlight reel plays like Rush. He does his work with his hawk-eyed authority over the map, giving his teammates an easier time to make plays and move freely across the Rift.

Rush is a player who sets a goal and accomplishes it. He wanted to be a pro-gamer in the middle of last year and set his goal. During the next few months he rose through the Korean Challenger rankings, ultimately ending up at the top of the ladder over accomplished stars of his region like SKT's Faker and Bang.

After proving his worth to Korea's most prolific eSports organization through his unyielding work ethic, he was brought into the SK Telecom T1 house before the 2015 season to try out for one of the jungler roles.

That, of course, didn't work out; Rush set his eyes on America instead of his homeland, signing a deal with the newly-rebranded Team Impulse and moving to the United States. His dream of becoming a professional gamer came true with Impulse, taking over the starting jungle role and joining a a hodgepodge group that consisted of three different main languages between five players.

From his first game in NA, Rush has never tried to be anything different than who he is. He loves to be in the limelight and make the big plays. Unlike Move, who transitioned from trying to do too much too fast, Rush was never deterred by his early troubles.

Rush's first few weeks in NA were, frankly, terrible. Everyone knew he was a big solo queue deal from achieving #1 in the region after only a few months, and he tried to prove his talent every game he went into. He fought everyone sloppily, taking on three opponents at a time while his team was trying to push down an objective or a million miles away with no possibility of helping him. This went on for the first half of Impulse's season, Rush punching a wall continually with no results except hurting himself.

The negative results would have halted most players. They would have seen their carrying focus on themselves was hurting their team. Doing cool moves on Lee Sin and fighting five players in solo queue might have been fun, but there is a vast difference how a professional jungler plays compared to an amateur.

Rush didn't care. Rush kept punching that stupid brick wall for weeks on end, hardening his fists and starting to see success when almost anyone would have gotten scared at the backlash. Team Impulse would adapt to Rush's style, standing behind him and punching that wall in solidarity for the second half of the season, finishing 7-2 and making the playoffs with their heavy aggression and crazy skirmishing throughout the map.

What you see from Rush in-game is what you get: he loves Nidalee and Lee Sin when everyone else is picking gigantic tanks and building Cinderhulk. Sometimes he tries to fit in and attempt playing those type of champions to help his team try to win games, yet he always reverts back to himself.

He likes getting first blood. He enjoys having the crowd scream wildly when he makes a masterful move on Lee Sin to kick an enemy into his team. He loves non-stop action and winning with his style along with his like-minded (and crazy) teammates.

Move's career has been wildly different. Instead of making a huge name in Korea and becoming the #1 player on ladder, he started his professional career in China.

Move played on ADG, EDG's sister team in the secondary Chinese league, sitting on the bench on a team that already started two Koreans in the lineup. With rules dictating that a team could only play two non-domestic players in a single match, Move never got any real playing time in China; he watched from the sidelines as his teammates played the game he wanted to.

With Move, every week with Gravity is better than the last. He started the season sticking out like a sore thumb on a team where he didn't speak English fluently and faltered wanting to be a big playmaker. As Gravity have grown and matured through the season with different strategies and members transitioning into new roles, Move has also found his place on the team by setting up vision for his teammates and blackening it for the opposing squad.

It might not be flashy to watch, but when it comes to statistics, Move's actions shine bright. He is in the lower half when it comes to damage and gold percentage on the team, but he makes up for it by still being in over 70% of his team kills and his vision control. Move, along with Kez, are the only two junglers in the league who average more than one ward placed per minute, and he leads everyone at his position when it comes to clearing wards.

No matter if the team needs him to be a threat on Nidalee or be a pure support through sustain and speed through the jungle, he will make himself known across the map. He'll lay down traps and wards to make the battlefield virtually impossible to move through for the enemy team, and he'll harass and poke to keep down his opponent in the jungle. He'll sacrifice his own gold intake for his teammates in other lanes, having little trouble deferring easy kills for himself to Altec, Hauntzer, or Keane if they want to get an advantage for themselves.

Surprisingly, although only doing 207 damage per minute (in comparison, Rush is a position-leading 304), Move has 34 kills on the season through 13 games. He's not the main damage dealer for the team or even the secondary carry most of the time, but he's a good clean up man, jabbing from the outside with spears or Rek'sai missiles before coming in to play interference for his carries or chasing down the stragglers.

Like the rest of the team, he will be flexible in their roles on the team and perform whatever role given — ace carry, secondary damage threat, support/utility, primary engage — doing his best to not let his team down.

Team Impulse's offensive-powered ways started the split, like last, struggling to get ahead of the pack; they've come along recently through Rush's talent to take game overs with his carry champions. They've started the second half of the season like they did the last, with a 4-0 record in their past four and their wild shot-caller in the jungler always looking for a fight.

Gravity's been a slow process from week to week, with their success the opposite of a switch being flipped. It's similar to how Move's career has gone up from this point.

He started his pro-gaming life by moving to a foreign country in China and learning from the sidelines before going to an entirely new region in North America. In NA, he's matured following every map that he gets to play, picking up new tricks and learning little things from his teammates to make the communication go smoother.

August 23rd, the NA LCS Grand Finals. New York City in the famed Madison Square Garden means different things to both junglers.

For Rush, MSG is the perfect place to bask in the screams of his fans with his crowd pleasing plays and indomitable style of play. For Move, it's the perfect place to reach another stepping stone in his growth as a player, with proof that not only that he's finally become an irreplaceable part of his new family, but that he's finally a real pro-gamer.

Their career timelines and in-game personalities might be radically different, but they have one thing in common: on August 23rd, they want the world to know who North America's premier jungler truly is.

Tyler "Fionn" Erzberger is a staff writer for theScore eSports who covers the North American LCS and Korea's Champions.

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