It isn't 1976, and it isn't the last day of school, but I still feel like I've been hazed.
That isn't to say that today's games were all bad; they weren't. It just came down to getting the right time to engage and executing well. Most games had at least one team playing a bit shaky or unsure, resulting in a loss or a delayed win.
I won't focus too much on things teams did wrong, but it's important to point out the difference between certain execution and — other execution.
Closing against the Wolves
Since I can remember, teams have struggled to close games against the Copenhagen Wolves. Given CW's recent roster problems and general lack of flair lately, that shouldn't still be a problem, but it was.
Unicorns of Love acquired a massive lead early on. Some lanes just lost. Otherwise, Kikis got smart engages on Lee Sin. This game was well over at 20 minutes.
Strong wave clear from Copenhagen Wolves' champions did prolong the game, but probably not for as long as it took UoL to close. Eventually, they understood that towers are meant to be dove when you're 10,000 gold up, and they brought home the win after 37 minutes.
ROCCAT lacks initiative
With Jayce, Ryze, and Annie, ROCCAT had all the tools they needed to just shove up mid lane and ignore the Twisted Fate split push attempts after twenty minutes. They didn't. They spent most of their time just clearing out their jungler, dancing around Baron, or chasing down Froggen.
In the end, Elements had an excellent Evelynn flank, and Tabzz took the initiative ROCCAT didn't exhibit the entire game to mop up the dragon fight. If life hands you those picks, you should probably just shove mid.
Theoretically, disengage can counter Sivir
Giants Gaming had a good idea. Picking a first rotation of Janna and Gragas against a Sivir first pick theoretically gives the power to avoid her. Comboing both disengage abilities can shove her off enough to make a difference.
It's just not always easy. Sivir has a lot of options besides all-in, and Origen chose to avoid full on fights for the first half of the game and just go for good skirmishing. sOAZ didn't just play a broken Ryze to snowball ahead, but he used the champion to near maximum effectiveness. When he grabbed four early kills, it was nearly over for Giants.
Add a little Magus Diana to the fire, and Sivir and her hyper carry friends don't have to play around disengage. They can look for single picks, collapse, and snowball to close much faster than UoL did earlier today.
To avoid exacerbating the problem, Giants probably should have avoided Tristana's all-in and tried to stop the bleeding until she farmed to her late power spike. They had enough disengage on three champions to even stop Sivir's skirmish power.
H2K acquired a massive lead out of warding their red side jungle. With two early kills, they continued to put on the pressure in laning phase. The team also picked up a lot of dragons, something around which Fnatic hasn't applied the most focus.
The problem came around mid game when Fnatic did what they always do. They sent Huni to split bottom. They got vision control of Baron. H2K opted to check out the dark side of their map and lost a fight.
loulex kept invading and engaging either ahead or separate from his team. The question becomes whether he was acting alone or under the guidance of H2K's shotcalling. Either way, it allowed H2K to lose what should have been a fast lead to an easy close.
H2K's Lucian and Shen bottom lane fell off, and Jayce hit his power spike. H2K denied three of the four champions I think Fnatic can carry games with, but Jayce was left on the board. Febiven easily prevented H2K from enacting any siege, and H2K lost control.
Fnatic plays to a specific formula, but each of their players know the roles they play. That doesn't seem true of H2K, and that's why Fnatic remain undefeated in the European LCS.
Cabochard vs Fox
Typically, I use the fact that Diamond camps Cabochard as a knock against him. The difference is that he carries his games when that happens.
SK has a similar formula at times. If Svenskeren chooses to camp a lane, it's mid for Fox. The problem with this is that Fox doesn't carry games. Generally, he's very lukewarm with his leads, and his approach to fights is hesitant, resulting in low damage scores.
Cabochard seems to lack fear, and building a composition around his Yasuo is a good call for allowing him to snowball. If you liked this game and are looking to get into LPL, it's very reminiscent of a King game with inSec playing Yasuo, so that's my recommendation to tide you over until Gambit plays tomorrow.
Kelsey Moser is a staff writer for theScore eSports. You can follow her on Twitter.