While marksmen have flooded champion select, the title "AD carry" on team rosters has become a loose title. Almost every role has handled a marksman champion (though I'm still waiting — sort of — for the Ashe support). Defining what a team's AD carry does has become more paramount as "back line damage," isn't always how the dynamic works out these days.
Since the European LCS teams are still in search of mid game direction, the rift was rife with back-and-forths today, making emerging AD carry roles within each team's dynamic clearer.
Origen and the hard carry
Origen have great players; that isn't up for debate. Missing has been tighter team play. Despite a forced game against Elements, Jesper "Zven" Svenningsen has continued to excel on stronger late game picks like Lucian (in conjunction with Lulu) and Kalista. Today's 9/2/6 score and 40.68% of team damage increased his previous average of 35.4%. Zven is second in the league for percentage of team damage dealt to champions, and if Origen continue to struggle to find cohesive mid game rotations, that will likely increase with longer and less focused games.
Zven's forward positioning in fights and self-sufficient dodging works well with Lulu, and Tristan "PowerOfEvil" Schrage seems proficient enough to open Paul "sOAZ" Boyer to play something with harder crowd control. If Origen want to find a way out of their confusion, they need something to which they can hitch a ride; it looks like Zven may just be that.
Vitality's wombo combo
Miss Fortune did very little for Vitality yesterday. H2K constantly found ways to disrupt the ultimate. Today, stacking Miss Fortune's Ultimate with Gangplank, Kennen, and Graves yielded much improved results, including a triple kill to finish the game for Petter "Hjarnan" Freyschuss.
In the first three weeks, Hjarnan has snagged team fighting picks like Kalista and Miss Fortune (and the lone Tristana). Vitality continue to reinforce the idea that they want to fight as five, and today's composition showed how they can properly execute this vision against Giants Gaming, the low-hanging fruit.
If Hjarnan wants to keep picking Miss Fortune, finding a strong place to stand and increased peel and lockdown from his team will help him. Hard engage is a powerful compositional theme on the patch; Vitality need to keep working on their execution.
G2's second threat
While some have gone so far as to plaster the face of Luka "PerkZ" Perković's face on G2's logo, as if to suggest this team is simply a vehicle through which PerkZ shines, Kim "Emperor" Jinhyun continues to deal almost as much damage as the mid lane prodigy — today's game excepted. But let's be honest, mid lane Corki is unreasonably disgusting.
PerkZ and Emperor seem as if they're on separate carry cycles. During rare lunar eclipses, PerkZ will have a bad game, and Emperor will rise to deal patient damage in fights. On normal days where PerkZ excels, Emperor either takes more risks or gets in hip-shots in the undercurrent. G2 have facilitated PerkZ well, but when the need arises, Emperor is the tack in the oatmeal, and G2 won't go down easily.
Fnatic and the Rift Herald bot
This sounds less charitable than intended, but Fnatic have begun to place Martin "Rekkles" Larsson in a very defined role as their "Rift Herald user." While most teams have ignored Baron's embarrassing cousin, Fnatic have prioritized it more often, looking for situations in which they can dispatch it.
Once acquired, Fnatic leave Rekkles in a lane to try to take a second tier turret earlier. Today, Fnatic snatched three helpings of Herald, and one of their more persistent pushes resulted in an almost face palm-worthy early base race. This isn't the first time Fnatic have attempted something like this, as it has appeared in a couple other games they've played.
This adaptation by Fnatic is a creative way to use the poke-and-siege style compositions teams have begun to draft around Corki. Unfortunately, if today's game is any indication, Fnatic should probably work on pulling off the basics of this composition before getting cute.
FORG1VEN and the — poke comp?
I really hate H2K's obsession with poke compositions. They've demonstrated both here and against Fnatic that poke compositions don't particularly align with the team's strengths as H2K struggle to avoid engaging in late game fights. Had H2K been less ahead, the engage by ROCCAT could have been as disastrous for them as Fnatic's engages the previous week.
These poke compositions also seem to under-utilize one of H2K's greatest assets: Konstantinos "FORG1VEN" Tzortziou-Napoleon. FORG1VEN, current holder of the EU LCS' "highest percentage of team damage dealt to champions" title, looked out or sorts today. He missed a few chances at Corki poke, and the team didn't have a strong way to keep him from getting engaged upon when Team ROCCAT finally decided he should be the target upon which they should engage.
The result was Andrei "Odoamne" Pascu doing more damage than FORG1VEN. While Poppy is an impressive pick, far from a standard tank, and Odoamne has been known to do a large percentage of team damage with less gold, Corki should typically be disgusting in poke compositions. If ROCCAT had targeted FORG1VEN more consistently instead of going for the red herring that was Marcin "SELFIE" Wolski's mildly underwhelming Jayce, this game could have gone far worse.
I rather like the idea of H2K playing pick compositions or hard engage compositions (in which Corki is still excellent because Corki does everything). They can continue to practice this siege composition if they like, but I'd rather see the team play to their strengths. Perhaps the eventual return of Yoo "Ryu" Sangook will turn the tides, as one of Ryu's greatest strengths is playing pick style champions.
Kelsey Moser is a staff writer for theScore eSports. You can follow her on Twitter.