CBLoL Finals Preview: Keyd Stars and INTZ eSports by the numbers

by theScore Staff Apr 1 2016
Thumbnail image courtesy of Riot Games Brazil / CBLoL Summer 2016

The offseason buzz in Brazil last year was all about foreign acquisitions. Keyd Stars, who were the first team in the region to adopt Korean imports in 2014, attempted to build a new team around former CJ Entus Blaze jungler Kang “DayDream” Kyung-min and AD carry Kim “Emperor” Jin-hyun. Their plan was to recapture the glory they achieved the year before with Park “Winged” Tae-jin and An “SuNo” Sun-ho — minus the Regional Finals loss to a fourth-place upstart.

The new Keyd Stars lineup was indubitably strong, but a homegrown INTZ eSports squad kept ahead of them for most of the 2015 Summer Split. Keyd met INTZ in the CBLoL Finals after the region’s first fully offline CBLoL season, with an invite to the International Wildcard Invitational (and a chance win a spot at the Mid-Season Invitational) up for grabs.

INTZ blanked Keyd 3-0. The series was closer than the score suggests, but it was a sweep nonetheless.

The landscape changed substantially in 2016. Brazilian teams abandoned foreign imports, and focused exclusively on their own regional talent (with the notable exception of French player Hugo “Dioud” Padioleau, who signed with RED Canids last week and hasn't yet played a game with them). The 2016 Summer Season was the first season since 2013 that every participating CBLoL team fielded an all-Brazilian roster.

Even Keyd Stars returned to domestic talent, with an exclusively Brazilian lineup featuring top laner Leonardo “Robo” Souza, jungler Gabriel “Turtle” Peixoto, mid laner Murilo “takeshi” Alves, AD carry André “esA” Pavezi and support Gustavo “Baiano” Gomes. Meanwhile, INTZ saw the return of their Summer 2015 all-star, jungler Gabriel “Revolta” Henud. The team now fields the same lineup that brought them to the IWCI last year: top laner Felipe “Yang” Zhao, jungler Revolta, mid laner Gabriel “Tockers” Claumann, AD carry Micael “micaO” Rodrigues and support Luan “Jockster” Cardoso.

Keyd and INTZ will meet again this year in the Finals of the CBLoL Summer Playoffs, with another ticket to the IWCI up for grabs. Here's a look at both teams' statlines this season.

Gold Allocation and Return on Investment

Gold allocation isn’t everything; jungle attention and ganks, along with peel and protection for specific players, are also telltales of where a team wants to put their resources. However, gold distribution does offer a general overview of who's receiving the most from their team, and how efficiently they're using it.

Here's the distribution for Keyd Stars and INTZ eSports:

Position INTZ eSports Keyd Stars
Top 21.4% 21.4%
Jungle 17.9% 17%
Mid 23.5% 23.1%
AD carry 25% 26.5%
Support 12.1% 12%*

*weighted average between Baiano and Verfix

Although the distributions are closely aligned, INTZ spend slightly less gold on their AD carry, with the difference spread between their mid and jungler. Mid laner Tockers has been instrumental in INTZ's strategy of securing early-to-mid game objectives by either roaming and grouping for skirmishes and turret dives, or split-pushing come mid game. Meanwhile Revolta is a far bloodier jungler than Keyd's Turtle — his hand is in nearly everything INTZ does, giving him the highest kill participation on his team, at 68.1 percent.

Of all players on both teams, Turtle has the lowest kill participation rate, at 58 percent, which is also the lowest of all junglers in the 2016 CBLoL Summer Season by a significant margin. Turtle’s goal is not to apply kill pressure to his opponents' lanes, but to secure vision control. He placed the highest wards per minute of any jungler in the regular season, tied with RED Canids’ Jonas “Caos” Vriesman at 0.92.

Keyd have the best warding rate of any team this past summer, with 3.63 per minute. That's almost exclusively thanks to the efforts of Turtle, since Baiano was middling for supports at 1.1 per minute and his substitute, Jorge “Verfix” Silveira, placed the least wards of any support in the league, at 0.93 per minute on average.

Come time to fight, Keyd almost always play around their bottom lane. AD carry esA — who's spent most of the season on Lucian, Corki, and Ezreal, as well as more recently Sivir and Caitlyn in the playoffs — receives the most gold on his team, and repays this favor by dealing the largest share of the team's damage at 33.3 percent. In terms of raw output, esA had the highest damage per minute of any player in the 2016 CBLoL Summer Season at 685, narrowly beating out KaBuM!’s Thiago “TinOwns” Sartori.

The perfect setup for Keyd is one that allows esA to deal consistent, lethal damage across all opponents. To this end, Robo has gone from a top laner known solely for his 1v1 mechanical outplays to a utility player who more often uses champions like Poppy, Nautilus, and Malphite to support esA in teamfights.

By contrast, INTZ wants to avoid larger-scale 5v5 fights, and instead prefers to spread their adversaries around the map by split-pushing and rotating for objectives. The team often rely on either Yang or Tockers to run interference, so that either they or the rest of the team can take another turret. INTZ's whopping 1,950 average gold lead at 15 minutes comes as often from objectives' global gold payouts as it does from Yang and micaO's consistently strong gold leads at 10 minutes, which at 423 and 340 respectively are the two highest in the region.

takeshi and Tockers

Of all the 1v1 matchups to watch in this series, this is the one that will capture the audience’s attention. It features one of Brazil’s most beloved players. Plus Tockers.

2016 CBLoL Summer Tockers takeshi
Kill Participation 61.4% 65.7%
Percentage of Team Deaths 13.9% 16.5%
KDA 6.5 4.7
Damage per Minute 528 542
Percentage of Team Damage 29% 25.8%

Even though he's produced some monstrous stats for INTZ for well over a year, Tockers has lived in the twin shadows of takeshi and paiN Gaming’s Gabriel “Kami” Santos since the 2015 CBLoL Summer Season. This split, Tockers boasts the highest regular-season KDA of all mid laners, and he's starred in flashy 1v1 outplays similar to those that made his Keyd Stars’ counterpart famous.

More important than how well these two mid laners can lane and solo-kill each other is how they've adapted to what their teams need from them. Previously, takeshi was known as an assassins-only player who could easily out-lane his opponent — most famously on Yasuo — but didn’t know how to hold mid as a key map point or translate his leads into gains for his team. This year, takeshi has improved on these intangible aspects of being a mid laner, and become a more well-rounded player for Keyd.

Tockers has reinvented himself as a player multiple times since last year. At first he was a secondary or even tertiary damage option for INTZ, with Revolta, Yang, and micaO alternating in the role of primary threat in 2015 Summer. He moved to more of a hard-carry role in 2015 Winter when, after Revolta's departure, Jockster role-swapped to jungle. This past split he’s taken a secondary carry role once again, but he's become a focal point in the team's split-pushing setups.

Both mid laners have flexible champion pools, but their champion choices this split betray more about what their team needs than what they personally prefer. Both have played the same number of unique champions, at nine apiece, but their selections have had followed different themes. takeshi’s most-played champion through the regular season was Lissandra, with four games and a 100 percent winrate. With incredible crowd control and peel, Lissandra has everything that Keyd wants to keep esA safe during teamfights. Naturally, takeshi still has his stable of assassins and has played Diana, LeBlanc and Zed, along with Kassadin and Quinn.

Tockers spent the majority of the season on Viktor, Corki, and then Twisted Fate. He is capable of taking over a game on TF and picking off opponents as soon as his ultimate is available. Adept with zoning mages — last year he was known for his Azir — he controls large areas in INTZ’s teamfights and can pick people off if necessary.

Judging solely by the amount of resources Keyd and INTZ dedicate to their mid laners, it might seem like they play a less central role on the team. Tockers and takeshi receive a similar share of their team’s total gold — 23.5 and 23.1 percent respectively — which puts them in the middle-to-bottom of the rankings for mids in the region. Part of the reason for this is that neither Keyd Stars nor INTZ relies on their mid laner to be a primary damage dealer like KaBuM! does with TinOwns, paiN Gaming with Kami or even CNB eSports with new acquisition Guilherme “Vash” Del Buono. However, both takeshi and Tockers are able to effectively meet their objectives even with less gold allocated to them — which makes them among the most efficient mid laners in the region, rather than the least important.

Objective Control

2016 CBLoL Summer INTZ Keyd Stars
Combined Kills per Minute 0.63 0.69
Early Game Rating 67.5 58.0
Mid/Late Game Rating 3.9 13.4
Gold Difference at 15 Minutes 1950 828
First Blood Rate 71% 29%
First Dragon Rate 64% 57%
First Herald Rate 56% 58%
First Turret Rate 79% 79%
First Baron Rate 67% 20%
Dragon Control Rate 62% 62%
Herald Control Rate 58% 67%
Jungle Control Rate 51.9% 49.3%
Wards per Minute 3.53 3.63

In terms of objective control, both INTZ and Keyd have similar numbers. They have identical Dragon control rates (62 percent) and first turret rates (79 percent) — second-best and best in the region respectively — and only minor differences in first Dragon rates and combined kills per minute.

The major difference between them is how they fare in the early game versus the mid-to-late game. INTZ have a much stronger start, with both the highest First Blood rate and the best average gold lead at 15 minutes in the region — both contributing to the best early game rating of any team during the regular season. Keyd, on the other hand, have less than half of INTZ's average gold lead, and the lowest First Blood rate in the region.

Come mid-to-late game, the tables turn. INTZ have a strong first Baron rate — 67 percent to Keyd’s league-worst 20 percent — but they've been known to throw away their early advantages in poorly-chosen late-game fights. Keyd excel in these situations, consistently building up gigantic numbers on esA. As a result they have the strongest mid/late game rating of any Brazilian team at 13.4, vastly superior to INTZ’s 3.9.

This is likely how the match will be decided. If INTZ can close out the early advantages they so often accrue, the series will be theirs. However if esA and Keyd’s late game get rolling, there’s no stopping them.

Emily Rand is a staff writer for theScore esports. You can follow her on Twitter.