A Beginner's Guide to Winston

by theScore Staff Feb 6 2017
Thumbnail image courtesy of Blizzard Entertainment

Together, we can solve any problem.

But if that doesn't work, a gorilla with a jetpack, Tesla Cannon and crippling addiction to peanut butter should do the trick.

Winston is a Tank hero that excels at mobility and defending a set location. His primary weapon and ultimate ability allow him to pressure enemies at close range to send them scattering.


Winston's primary attack is his Tesla Cannon, which shoots a stream of electricity that can target multiple enemies within a short range. While weak in terms of damage, the Tesla Cannon automatically locks onto enemies in range, allowing Winston to deal consistent damage to his targets.

Jump Pack sends Winston flying through the air, dealing damage to nearby enemies upon landing. Used properly, it allows him to chase fleeing enemies or escape when the situation turns from bad to worse.

Barrier Projector creates a bubble-shaped shield that absorbs damage until it is either destroyed or has expired. The ability is best used when initiating a fight or to protect allies against an incoming assault.

Winston's ultimate is Primal Rage. It boosts his health by a significant amount and allows him to knock back enemies with each swing of his fists. While low in damage, the knock back effect combined with his high health pool enables Winston to disrupt enemy formations.

When is Winston a good choice?

Winston's mobility is his greatest asset, as it allows him to quickly and effectively initiate fights or to chase down enemies in the backline. Played well, Winston is a hero that will constantly harass the enemy while proving to be very difficult to kill.

Winston is a good choice when:

  • The enemy uses mobile heroes like Tracer, since Tesla Cannon cuts them to shreads quickly
  • The enemy is tightly packed together, allowing for Tesla Cannon or Primal Rage to be used for maximum effect
  • His team needs a tank who can quickly disrupt enemy formations

Winston can be more difficult to play when:

  • He is a solo tank, since Barrier Projector is not as strong as other tank abilities in guarding an objective
  • His team is not following him, as Winston can be easily picked off and isolated without support

Winston thrives in areas where:

  • Both teams fight over one objective, like most Control maps
  • There are obstacles and walls that he can jump over with Jump Pack, such as the first point on Temple of Anubis

Preston Dozsa is a news editor for theScore esports whose journalism idol is Dino Ghiranze. You can follow him on Twitter.